HitPoint was my first job in the industry, and I stayed at the company all the way from 2007 until 2021 when it was bought by Penn Entertainment. As the first engineer I was lead on most games we created and generally acted as a technical leader at the studio, eventually taking on the roll of Director of Engineering. I was also the architect behind our real-money casino platform — primarily a set of Golang micro-services.

Below are screen shots from a sampling of the games I worked on while employed at HitPoint.